Information contained on this page is provided by an independent third-party content provider. Frankly and this Site make no warranties or representations in connection therewith. If you are affiliated with this page and would like it removed please contact firstname.lastname@example.org
SOURCE Common Sense
New Survey Finds That One in Four Teens Has Played Fortnite During Class and Half of Teens Say Playing Fortnite Helps Them Keep Up with Their Friends
SAN FRANCISCO, Dec. 6, 2018 /PRNewswire/ -- If you're a parent of one of the millions of players of the enormously popular multiplayer third-person-shooter video game Fortnite: Battle Royale, you know that getting kids to stop playing can turn into a battle of its own. According to a new survey of parents and teens from Common Sense and SurveyMonkey, about a quarter (24 percent) of parents whose 8- to 17-year-old children play Fortnite expressed concern about how much time their kids dedicate to playing, and nearly the same number (28 percent) express worry over kids' exposure to violence in the game.
This latest survey is part of a Common Sense partnership with SurveyMonkey to examine the most concerning technology challenges affecting kids and their parents and share actionable data and insights for families.
Other key findings:
"At Common Sense we hear from many parents who are concerned about how much time their kids spend playing Fortnite, especially at the expense of other activities like school work, playing outside, or simply communicating face-to-face," said James P. Steyer, founder and CEO of Common Sense Media."This collaboration with SurveyMonkey looks beyond the sensational headlines to understand what is really going on, so we can develop tips and resources for parents to help their kids develop healthy media habits."
"Fortnite seems to have captured the imagination of a generation, and this poll provides essential context to understanding the implications of widespread usage," said Jon Cohen, chief research officer at SurveyMonkey. "Our data show the game is neither the destructive force parents fear nor as utopian as teenagers would wish it were. The actionable data can help demystify the game for some parents and navigate this new world with their kids."
The results of the survey can be viewed at Common Sense Media. Along with the results, parents and educators can access tips and advice from Common Sense about Fortnite.
About Common Sense
Common Sense is the nation's leading nonprofit organization dedicated to improving the lives of kids and families by providing the trustworthy information, education, and independent voice they need to thrive in the 21st century. Learn more at commonsense.org.
Founded in 1999, SurveyMonkey changed the way people gather feedback by making it easy for anyone to create their own online surveys. Today, SurveyMonkey's mission is to power curious individuals and organizations to measure, benchmark and act on the opinions that drive success. The company's People Powered Data platform enables conversations at scale to deliver impactful customer, employee and market insights. SurveyMonkey's 750+ employees are dedicated to fueling the curiosity of over 16 million active users globally.
View original content to download multimedia:http://www.prnewswire.com/news-releases/fortnite-frenzy-common-sense-mediasurveymonkey-poll-of-parents-and-teens-reveals-concerns-and-attitudes-about-the-video-game-everyone-seems-to-be-playing-300760904.html
©2017 PR Newswire. All Rights Reserved.